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About Me Member Wannabe Novelist Dracco-Knightblade22/Male/Canada Recent Activity Deviant for 3 Years
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Game Review: COD5 World at...FAIL!!!

Fri Nov 28, 2008, 2:15 PM
Okay so everyone was all "OMG! Their making another COD game! AMAZING!" weell...I gotta say apart from the complete lack of respect for those that fought and died in World War 2 by releasing the game on November 11th; aka, Rememberance Day, or Veterans day. The game was...well, balls. The COD4 engine was used yeah, but Treyarch, being who they were decided "Oh hmm, how can we screw this up?" and did an epically good job at it. The enemy AI is near perfectly accurate in the game, it makes trying to snipe, or lay down suppressive fire near impossible even on the easiest setting. That and there is the complete oposite to be said for your friendly AI, they are so moronic that well, you'll be laying down fire with a machinegun lets say; well, no grenade indicator will show up, but your men will scatter like roaches when the lights come on. Then after you've been blown up by the magical inviso-grenade (amazing world war 2 technology *rolls eyes*) your sergent Robuck or whoever will scream "GRENADE GET OUTTA THERE!" only once he and the other friendly AI are safely out of harms way.

The one thing that I was absolutally excited for was the Nazi Zombies mode that was included after you run through the campain from start to finish once. I'd have to say, that mode kicked major, major ass...in the begining. >_<;

Now what Treyarch has done is fuck that up too, because of the cheating douchebags at the top of the list who have exploited a glitch in the initial Zombies system where you could not be killed, and made it to waves well above the limit of any normal gamer. Aka: Wave 96...which pretty much anything after wave 27 is insta-death. So Treyarch decided "hey! Lets make the dammage models on the Zombies rediculously dumb! OH! and while we're at it, make weapons that worked beforehand not be effective at all!! OH! even better! Lets make the zombies crawl THROUGH FIXED BARRIERS!! That'll make people like our game....right?...RIGHT!?!?!?!!!"

Ugh...well the game was worth buying just for the Nazi Zombies mode to begin with, the mulitplayer suffers bigtime and more-so from the same douche-baggery that happened in COD4 with turbo controllers, hacks, glitching and/or a combination of all of the above that has been made available because the developers can't realize "oh shit, we could put a limited rate of fire on all semi auto and bolt action weapons by inputting a simple code command that would negate any use of turbo controllers or mods!" *gasp* say it ain't so! ...Fucking nimrods...

So all in all, COD: World at War, is an alright title as long as your looking for something just to occupy your time with and throw money away on. Most of the people that got it within the first week of release will tell you that it was awesome; but now? its more like someone pistol whipped the blind kid that does the coding for Treyarch into submission to fuck up the game with random updates that don't do anything but screw the gameplay and replayability of the entire game.


I'm going to give this game about 3 months before it hits the bargan bin or goes down from 59.99+ to about 10-20 bucks; and even that would be asking to much for this toilet paper worthy game. Why toilet paper? Because you could use it better by wiping your butt with it.

-Rant over-

  • Mood: Disbelief
  • Listening to: My Media Player on Randomize
  • Reading: My computer screen
  • Watching: My dad getting frustrated at something
  • Playing: Gears of War 2
  • Eating: Pasta Genovise
  • Drinking: Water

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